Spriter C3 Addon (10-12-2019 bug fix)

  • ok

    you can give name third option to "do nothing"

  • lucid

    i have created animation in spriter and imported to c3.

    Now all those images used in spriter I also have another use of all those images in c3 on same project for different purpose. Do i need to import them separately in c3 or is there any way so i can use spriter's images in c3 for different purpose.

    Note: for another use of those images i don't want those images to be positioned as in spriter. each of them will be positioned manually.

    is there any way of doing this? total 100+ images

  • Hi lucid,

    Thanks for the update! Sadly, the objects with an effect are now visible, but reduced to little squares.

    Once again, removing the effect from the (SCML) family solves the issue.

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  • lucid

    i have created animation in spriter and imported to c3.

    Now all those images used in spriter I also have another use of all those images in c3 on same project for different purpose. Do i need to import them separately in c3 or is there any way so i can use spriter's images in c3 for different purpose.

    Note: for another use of those images i don't want those images to be positioned as in spriter. each of them will be positioned manually.

    is there any way of doing this? total 100+ images

    The only way to do that would be to remove all the images from the container and destroy the scml object. The scml object should still function normally as far as I can tell, but you lose all the convenience of the container.

    Hi lucid,

    Thanks for the update! Sadly, the objects with an effect are now visible, but reduced to little squares.

    Once again, removing the effect from the (SCML) family solves the issue.

    I think you may have forgotten a step within Spriter. You have to let Spriter precalculate the bounding boxes for each animation for Construct. Luckily, it's pretty simple:

    If that isn't your issue, please send me a minimal project that reproduces the issue.

  • Oh, indeed! Thanks for the info and tutorial.

    I wasn't aware of that and now it's working fine! :)

  • Hi lucid, unless I'm missing something, it seems like there is a problem with character maps in the newest version of the plug-in.

    Most of the times (repro around 6/10), character maps are not applied to one of my characters.

    I tried deleting the effect on my character, but it didn't help.

    I'm using Construct 3 r172

    This happens even still I always apply the character map upon creating the character + after a significant delay (up to 2.6 seconds after creating it).

    I THINK the more time I left before re-applying the character maps, the more chances I have to have it displayed correctly.

    Any info about this? Any advice on how many time should I leave between creating the character and applying the character maps?

    I guess as everything was alright in the previous plugin I was using (from February 2019) this is probably a bug.

    Thanks for your help!

  • hi lucid

    a new bug found. if we place more than one spriter animation in c3 and then try to restart layout then it pause the layout

    steps to reproduce

    1. import spriter animation in C3
    2. make 2 copies in layout
    3. add bullet behavior.
    4. add mouse plugin
    5. On any mouse click > restart layout

    another bug is Pause Animation on start of the Layout doesn't seems to work.

  • Hi lucid, it seems there might be a regression from the last few updates you've made. The bug that you've fixed before, the opacity from the Spriter Pro editor doesn't draw in the Construct 3 runtime. Using the draw self mode.

    Let me know if you need more details. Thanks.

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