ProUI - Collection of Addons for UI

  • mOOnpunk

    Yes, I added the features you requested. Reach me on Discord so I can send you the updated version.

  • Aekiro Thats great thanks!

    Will you be updating the itch.io page? Its not urgent so i can wait for that.

  • I'm sure this works, but just checking. On your scrollbars demo, you use a single large sprite which you scroll around using the UI. Would it work if there were many sprites in a list? In other words, can I create a large list of sprites/text, stacked on top of each other and have it scroll through them, kinda like a normal scrolling listbox?

    Also is there a demo of the gridview item? In fact, is there a demo of the whole thing that I can try before buying?

  • mOOnpunk ok, it's available on itch.

    farflamex

    Would it work if there were many sprites in a list? In other words, can I create a large list of sprites/text, stacked on top of each other and have it scroll through them, kinda like a normal scrolling listbox?

    Yes, the scrollview can scroll a group of objects.

    The group of object can be for example a map with additional sprites on top of it.

    Or a list of items that are generated by the gridview addon like in the gridview demo.

    Basically anything, as long you group the objects using the "gameobject" addon.

    In fact, is there a demo of the whole thing that I can try before buying?

    If by demo, you mean a C3 project file, I'm afraid I can't provide that.

    However you can check a tutorial here on how a scrollview or a scrolling list items is made here:

    youtube.com/channel/UCiHH7t-W5WmgqEbhFLCzSgw

    Hopefully the addons can help you with your use case.

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  • Aekiro, I'd like to thank you for these plugins. They are such a time-saver for tasks that have otherwise given me a headache in the past.

    I just used them to replace all of my UIs and menu settings on a current project and WOW, the clutter in my events were practically eliminated. It went from over 50 events, down to 8. Nice!

    To anyone still on the fence about this product, I'd say quit thinking about it and just buy it. Yes, you could create them yourself with events, but do you really want the hours and frustrations that go along with it?!

  • Lancifer You're very welcome ❤️, I'm happy that the addons were helpful to you.

  • Aekiro Potential customer question.

    Can I have information what's to translations? I have designed my *xml in the past to work as best for translators as possible, but I don't know how your plugin handles this and demo doesn't reveal that much. Do plugins just replace text or is there some room to change font, sizes & etc.? And if not are there plans to implement such support? Thank you for attention!

  • XpMonster

    The translation addon uses json.

    Currently it only changes the text.

    You can watch the setup in the video tutorial.

    The features you suggested are interesting but I don't have plans to implement them any time soon.

  • Aekiro Another more serious problem I found is that translations are stored in one document. Optimization-wise there is little need to have 2-3 languages with 2000+ lines of text in each loaded in your memory if you only use English at the time. Besides having all stored in one place not really comfortable for translators. Surely not a big deal if project is small and doesn't plan to give away its documents for others to translate.

    In my function I replace current xml based on picked translation and then update all current text.

    I guess will just use my approach to translations with ProUI doing everything else.

    Thank you for the reply :)

  • Aekiro Here is example of that *XML should it help you in future developments.

    English

    Russian

  • XpMonster thanks for the feedback.

    I agree with your approach regarding loading translation files. It's something that I need to support in the future.

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