> Hi Aekiro, I've bought the plugin and so far it works wonderfully. But I just want to ask if we can't create new GameObject and then edit the gameobject name?
> So far I always put the GameObject using editor in every layout. Is that the correct approach? I am thinking to dump all of game object in one layout and then create them using function when needed, but it seems there are no option to assign gameobject name from the event sheet?
How about using the clone action of the game object ? There's a name parameter that you can specify.
Look at the demo project (game object section) to see how the clone action is used.
If this is not enough I might need to add a "set name" action to game object.
Hi Aekiro I tried cloning from other layout but it doesn't seem to work.
Clone -> assign names, seems to only work if the object cloned is already present in the layout. Added with the fact that "GameObject" name can't be assigned using ES, make "System:Create Object" cannot be used.
Also it seems Clone GameObject cannot works if the name is empty?
I tried to messed up with the example: https://drive.google.com/file/d/1aD9VzLDJPa_p-U-HSQOQrG6_EOPV_lXd/view?usp=sharing