I'm trying to create user interface for mobile game using sprite object, however, there is problem with objects rendering.
When I enter the fullscreen mode most of the sprites are upscaled to their original size and look normal, but some of them are still very blurry. This happens both to SVG Picture and Sprite objects.
Creating new instance or moving alredy existing instance to other part of the layout may solve this problem.
Setting sampling to «Nearest» also makes objects appear not blurry, but makes them look pixelated instead.
Is sampling intended to work this way or I'm doing something wrong?
Thanks in advance.