Battle Wizard Attack [Google Play & iOS]

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  • Its a lot of fun! Does it have any levels past the skeletons?

  • pcprice76 Awesome, maybe you will look like heman soon <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

    I had too many users with bad devices giving on star ratings so I did this to limit it somehow to better performance. With version 1.6 it should be back to 4+. I think I put it down again.

    IndieKiwi Not yet. It is just the one level with endless skeletons. They respawn stronger from wave to wave and change their look with it. I just integrated Skeleton Archers and I am working now on Skeleton Mages. Hopefully this will be live by the end of this week. Next step will be having fotress structures and more spells. After that I want to break up the one-level-structure to a path-structure going from area to area and with a skeleton king at the end. Something like Act 5 - Diablo 2.

    If you see any bugs or have any ideas for improvements or new features you can drop it here or use my google community: ... 1659738899

    I will soon start to use this community for beta testing as well.

    Oh and here some screenshot of the latest version 1.6. I forgot to post it here (grafics have improved a lot):

    You can also follow me on Twitter:

  • Battle Wizard Attack - Version 1.7. out now on Android (Google Play Store and Amazon App Shop). iOS version is waiting for review.

    Release notes BWA 1.7:

    • Finally the storm wizard
    • lightning ball shotgun and lightning nova instead of the fire and ice spell
    • New enemy type: The skeleton fire mage.
    • The single touch control has been replaced by a gamepad like control field (as many users requested)
    • You can collect diamonds
    • The game saves now automatically in the background
    • If you die you have to revive your character with gold or diamonds
    • The auto-aiming function helps you to shoot to the right direction
    • You can replay waves
  • Battle Wizard Attack - Version 1.8. out now on Android (Google Play Store and Amazon App Shop). iOS version is waiting for review.

    Gameplay video on youtube:

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    Release notes BWA 1.8:

    • Better graphics and new epic music
    • Enemies: defense towers and barricades
    • New wave and revive system
    • Bigger diamonds and gold
    • Improved control cross
  • Battle Wizard Attack - Version 1.8. now also on iOS and Scirra Arcade <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile"> ... d955105709 ... ttack-1067

    Have fun <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

  • Nice game man

    Hey, how u did this control ? Can u pass me a tutorial ? Ty !

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  • TheKnight

    I am sorry but I can't support you with a tutorial but here you can see how I do it:

    There might be better ways to do it but this works for me. Here is a very good template if you are looking for a tutorial: ... sticks-525

    Cheers <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

  • TheKnight learn more about C2 there is dropbox link on my account

  • I really like it. I bet it was a big work. Did you use any template for this ?

  • neotron

    No, I didnt use any template but it was much simpler at the beginning, it grew a lot. I was a total noob three years ago when I started with c2. This is my 10th game. I stopped working on the others. I am just focussing on Battle Wizard Attack.

    And there is always something to do. More quests, more wizards and coop/mulitplayer^^

  • For those of you who speak german. A german games site about retro games just released an article about my game Battle Wizard Attack. It is the first part of a serie. Even if you can't read it I want to share how I got this done:

    1. Did research about game sites

    2. Found this one about retro-style games

    3. Wrote them if my game would fit to their portfolio

    4. Set up a meeting at a games convention

    5. Gave an interview to the editors

    6. Supported them with material

    7. Waiting for release date

    8. Done <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    Hope you like it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

  • Nice retro look! Nicely done, I'll download it on the AS tonight.


    Was it a lot of work to prep it for IntelXDK iOS and Cranberry Phonegap?

  • DavidA13

    Thx. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    nope, not too bad. I got more problems with the old cocoon.js. I just tested CW14. It is much better. There is a lot going on in that game so I am happy to stay above 30fps. So far it is around 45-50fps with the new CW14. Cranberry did a good job and there are good tutorials on too <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">


    I downloaded it on the App Store and it's really fun! My only critics is the fact that the game si not fullscreen on iOS, apart from that, it's real good.

    The monsters are not the same than the skeletons?

    By the way I send a comment on the AppStore and rated it 4 stars.

  • DavidA13

    Hey thx for your feedback.

    -Fullscreen: Damn it. It should be. I guess I didn't set back letterbox scale mode from a web export. This will be fixed with the next update.

    • What do you mean about monsters/skeletons?
    • Rating: Thx
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