MonsterFest - DevBlog

  • 13/10/13

    Day 14

    Hello there!

    I saw another devblog on here and thought it seemed like a cool idea so I decided to make my own!

    So I've been developing a monster-themed shoot-em-up with RPG elements for around 2 weeks now and I've gotten pretty far.

    The main gameplay is done and now I'm just adding the RPG elements, making sure the HUD and everything works and working on menus in between.

    It's amazing what I have done within 2 weeks compared to my first app which took around 4 months using Lua in another 2D mobile SDK I was learning. (there were some minor setbacks).

    Anyway, some screenies!

    Here's what I've accomplished so far(Thanks again to everyone who answered any questions I had!):

    <img src="http://gyazo.com/ce9bfc545fa593e3d1d330df6b7fbebb.png" border="0">

    So as you can see, I've got my ugly grey orc placeholders spawning from each side and all my variables are running fine.

    Each orc has it's own HP bar which decreases in width when hit by the character(who currently has a pistol).

    With intentions to have multiple characters available, I'm developing with that in mind and used an array for my character sheet to hold each of their values e.g. xp, mana, hp, power which can be upgraded with stat points(speaking of which, I completely forgot to add those to my array...), gained by leveling up or through other modes which will come along later.

    The game is inspired by the 3D Tower Defense/RTS games, Dungeon Defenders and Orcs Must Die! 2 but will have more emphasis on character, weapons and the monsters themselves. I may even add a story.

    It's becoming increasingly clear to me that game development is indeed a lengthy and can be costly process but in the end it's certainly worth it:

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  • 16/10/13

    Day 16

    Was going to post a few additions I've done but scratch that, they've been lost due to an unseen crash :/ Ah well, they were minor and can be easily added again.

    Will get to it tomorrow.

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