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Uses platform gravity and collision offsets to stick to walls. left click to create more zoomers.
Let me know if you find any bugs.
Pretty cool. Thanks for sharing the capx. I was planning to create a similar type of enemy movement, can I ask why you didnt use 8 direction movement? That behavior seems like it would fit better, no gravity to deal with.
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Well done! They work with slopes too :) That's a lot of events though.
@Uberlou it's better to use the platform behavior so they can fall down if the platform they're on gets destroyed. You can also make them jump to other platforms.