EvolveUs

  • This is a project I've been working on as a side project to Temporus. It's just a puzzle game for iOS and Android. Just thought I'd let you see what it is looking like. I still have a lot to fix and add. It's sort of like a puzzle fighter.

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  • I like the dynamic of the game, all this bounciness and the explosions... not sold on the character design though.

    I guess there will be some pokemonesque evolving involved?

  • I like the dynamic of the game, all this bounciness and the explosions... not sold on the character design though.

    I guess there will be some pokemonesque evolving involved?

    Originally, it was going to be an Archon rip off. Chess plus battling creatures. But I ditched it, and went for a puzzle game.

    I am still tweaking the concept, like how they evolve, etc. I have about 2-3 evolutions per creatures, so I'm not sure if you stay the same and the enemies evolve, or you capture them or something. I also don't want to be sued. You don't have to catch them all or ANY.

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  • Could use some help testing. I'm at an early alpha stage, a lot of features are going to be left out for release, starting with bare minimum. I'm looking for feedback on what works, what doesn't.

    EvolveUs: A mobile phone puzzle game where your combos help you win a fight.

    There is a lot of art in flux so if something looks really bad, it might be changed out anyway. So general comments would help, font too small, too hard to read.

    Super simple concept, swipe the tiles in a row, only hit same colors. Single tile clicks hurt you, but can help line up combos.

    Spells will randomly happen to make it harder to see. The little statue heads just take 1 coin from you.

    I don't know what coins mean yet. But they sound good right?

    Download for Win32: https://dl.dropboxusercontent.com/u/122492/EvolveUs.7z

    If someone wants a MacOS or Linux Version let me know.

    <img src="http://i.imgur.com/lwaUO3X.png" border="0">

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