Hey guys! I've got another game in development. It's a tower-falling game where you platform your way up as the tower falls into lava. Its design is meant to be challenging and the graphics are an experiment in minimalism, as the game is stuffed inside a 128x128 window (scaled, of course, on Kongregate).
I have a testing link for those interested. I am looking for feedback and suggestions!
My current goal of difficulty is to assume the average, skilled player will take 5-10 total attempted before completing a level. However, levels 02 and 03 may require up to 10 minutes, which is unfortunately the current difficulty which I need to scale back.
Here is the link: http://www.kongregate.com/games/DatapawWolf/tower-128_preview?guest_access_key=7afca13728ef3457f0ed41f2ba86317147b9d03a0cac006c239f0db06f122621. This may require you to use a private browsing mode. Results have been mixed.
And here is a short GIF of the progress:
You can select levels 01 through 03 by clicking on greyed out squares:
. These levels require the use of the "e" keyboard control to destroy stones.
Known bugs on public:
- Audio can be duplicated on level start
- S and DOWN keys are specified but have no use
- Levels 02 and 03 have no icon