Robot Rumble 2.0 - a first-person strategy shooter
Command a team of robots to destroy your opponent's base, but make sure to defend your own!
-Each player controls a team of robots.
-Switch between your robots mid-battle to gain the upper hand!
Robot Rumble 2.0 will feature:
-4 new robot types - laser tank, rocket tank, shotgun tank, electric shock tank
-Amazing professional artwork / UI / level design courtesy of Tam Vu http://www.vutam.weebly.com
Robot Rumble 2.0 (RR2) is a ground-up re-imagining of the successful AirConsole 3D Robot Fighting game "Robot Rumble" for AirConsole: https://www.airconsole.com/#!play=com.nerdislandstudios.robotrumble
-Both the original Robot Rumble and Robot Rumble 2.0 are currently built using the excellent Q3D plugin.
-RR2 will be designed first for local multiplayer on AirConsole, with additional content and levels added later to support a launch on iOS / Android.
-RR2 is intended to be both a fun game and a demonstration of what is possible in 3D using Construct 2 / WebGL.
I have asked myself many times why I am rebuilding Robot Rumble in Construct 2 instead of Unity 3D, and the answer is simply because I want to explore the limits of what can be done using Construct 2.
Camera: After about a month of experimentation, we have settled on a 3rd-person over-the-shoulder camera view.
Controls: The over-the-shoulder camera view makes mobile controls simpler. With automatic firing, the player only needs left/right buttons. After a lot of experimentation, we found that playing this way seems the most natural.
Multiplayer: For AirConsole local multiplayer, the over-the-shoulder camera view means that RR2 will be limited to 1-4 players with a "Goldeneye"-style 4-way split screen. By keeping the number of players down, we can amp up the physics and effects. Right now, all robots are using physics-based wheel driving, so that they roll and tumble naturally on top of each other.
iPhone screenshot showing the results of a successful battle -- the player won using a laser tank. The "ghosts" in the screenshot were all killed: