Nowhere [Survival | v0.2.0]

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Globals 2.0
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  • Hello friends.

    I am currently working on getting a top-down wilderness survival game done with some memory friendly random world generation.

    I will post new information and screenshots in later posts in the thread.

    Regards,

    Kraudi2k

  • Really well done looks brilliant and plays really well so far, Obviously as you mentioned there was a offset on the build mechanic when placing a firecamp or stone wall.

  • Really well done looks brilliant and plays really well so far, Obviously as you mentioned there was a offset on the build mechanic when placing a firecamp or stone wall.

    Thank you. Yeah there is still an offset when placing structures. But doesn't really matter for the moment

    The last couple of days I have added some new things to the game:

    • Campfire can go out after a while (You can put logs in it for a longer fire)

    • Torches go out after a while

    • Chop trees and mine stone works now

    • Added crafting receipe for wooden boards and wooden floor

    • You can build a wooden floor

    • Fixed some bugs

    • When you craft while inventory is full the crafted item will thrown to the ground

  • Looks great!

    But i need a lot of luck to gather wood from a tree or stone from rocks. In 99 from 100 cases it seems i don't stand "right". Often it does not work. Sometimes it do.

    (sorry for my english)

  • Looks great!

    But i need a lot of luck to gather wood from a tree or stone from rocks. In 99 from 100 cases it seems i don't stand "right". Often it does not work. Sometimes it do.

    (sorry for my english)

    Thanks for report:) That was a bug which prevented the player let em chop down trees.

    Game mechanic also slightly changed in the meantime. You now have to press left mouse button when near a tree/stone.

    Will upload a new version soon.

  • Old.

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  • I became stuck and couldn't move after cooking berries at campfire. I was also holding a pickaxe at the time if that matters. The only thing I could do was drop items.

    Also when you place a campfire, the positioning is weird.

    Looks like it has a lot of potential though!

  • Hello everyone.

    I am again trying to build the game around a random generated world which is more memory friendly than my old tries.

    Edit: Random world generation is now integrated into the game for the first time. It's right now a unique experience everytime you start a new world.

    I will continue to put some work into the world generation to enhance the current algorithm.

    Regards,

    Kraudi

  • Hello.

    Some new things I was workin' on.

    • Increased world size
    • Added buildable tent
    • Added carrot seed
    • Added eatable carrot
    • Added craftable and buildable fence
    • Added save/load function
    • Added craftable shovel
    • You can now plant and harvest carrots (Soil with shovel first)
    • Improved UI
    • Fixed a bug where you got stuck into the world after some action

    Maybe there will be some new alpha test soon.

  • Im hoping for that i just got into Construct 2 and wow i must say uve gone veryy far xD

  • I have dug thorugh your forums but cant find a working download :/

  • I really like the direction you're going with this. I'm very curious to see more.

  • Thank you.

    Had the flu the last couple of days so I think there will be a new version uploaded this week or maybe today

    Here are two screenshots from v0.0.2.

    Changelog v0.2.0

    FEATURES

    [NEW] Procedural worlds! Every game is unique now. Also the worlds are bigger now.

    [NEW] Farm with seeds (Only carrot seeds atm)

    [NEW] Main menu

    [NEW] Save/load function (Game updates always require a fresh game)

    [NEW] Actions require some time now (gather, build, grill food)

    ITEMS

    [NEW] Tent

    [NEW] Fence (When building use mouse wheel to rotate)

    [NEW] Shovel

    [NEW] Carrot seed (Can be obtained by dig into the grass with a shovel and should be rare)

    [NEW] Carrot

    [NEW] Fertilizer (Has a 50% chance for instant carrot grow)

    GAMEPLAY

    [NEW] The player now loose health points when starving

    [NEW] You can now run with pressed SHIFT key

    OTHER

    [NEW] Particles added when chop tree and mine stone

    UI

    [NEW] Complete UI overhaul

    [NEW] Added controls window at first game start

    BUGS

    [FIXED] Sometimes the player could stuck if you grilled food at campfire

    [FIXED] Adjusted some wrong collision masks for some objects.

    [FIXED] Z-order for some objects

    [FIXED] Lots of other bugs fixed

    [FIXED] Mouse offset when building

    Play v0.0.2

    https://dl.dropboxusercontent.com/u/13181336/v0.0.2/index.html

    Regards

  • v0.0.2 is up in the last post!

  • seems awesome!

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