The Grae Mezzanine - Game-play critique wanted

  • Hello.

    I would like to share a game that I have been messing with for a bit.

    Link - The Grae Mezzanine

    If I had to throw it into a genre box, the box would be labeled...

    Physics roller, puzzler, gravity-flipping, platform thingy with touches of bang-bang and treasure grabbing.

    It is only one level and as you will see, the assets are not up to snuff.

    Please give me feed-back concerning the game-play.

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    Instructions

    Mouse left button (single-click): Grab stuff, use stuff, interact with stuff

    Mouse right button (single-click): Drop stuff

    Left and right arrows: Move player

    Up and down arrows: Jump and stop or stop and jump, depending on the gravity

    I key: open the inventory

    Mouse left button (double-click): Take stuff out of the inventory

    Ctrl key: toggle lock and unlock on closest baddie when holding the gun

    Mouse scroll-wheel: Zoom in and out

    etc...

    Have a blast figuring out the etc.

    ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...

    How to complete a level

    Find the winning charm and place it on the pedestal

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    Thanks and have fun.

    ParCutz

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  • Reduce screen shake and that red damage filter thing. I got so frustrated that I closed the browser window. It is hard to tell player from enemy. I'll try it again when my frustration level has gone down.

  • Thanks for the brutally honest feed-back.

    I will tone down both.

    take care.

  • I yanked the red (for now) and reduced the shake frequency and magnitude.

    As for the Enemy sprite, it is place art.

    I am working on the game mechanics first and then the graphics, sound and music.

    The link in the first post is updated.

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