Hello fellow Constructors,
I have been working on a zombie survival themed game using the old-school Night of the living dead setting and distopian synth music. I originally set out to make this a rts / td hybrid but running around manually killing gouls was popular with early play testers. Since the plan has veered off course I have put in a place holder treasure collecting scenario for play testing. Its beginning to come alive. The game play becomes very desperate and cumbersome. Though I need some helpless victims to rescue which will add more stresses to the player. With your help I hope to really create a frantic arcade madness. I have gotten this far thanks to this wonderful community. I wouldn't be able to do this without you guys.
flow / feel
Gouls will follow you at various speeds when as you approach them
Gouls spawn every 10 seconds
weaponry is scarce
You can enter structures and secure them
Locate items to aide you
make it to goal with treasure to complete game
the game design is very murky at the moment look at the dev log for a guide on thing to do besides killing the zombies coming at you.
To play, please visit my Dev log I look forward to receiving feed back, I am open to any kind of help and would greatly appreciate any kind of feedback.
Thanks for Playing and Creating .