"Ruby Winds" is the name of a project I have been working on religiously since March or so. The gameplay is similar to Oracle of Seasons/Ages and Link's Awakening (the GB Zelda games), and most of my inspiration was pulled from that series. The player's main weapon is a bow, and it will be used to solve various puzzles/get through dungeons. As for the plot .. I won't delve into too many details, as I'd like to show off a demo in the near future.
Here is a video and a few screenshots/GIFs/songs I've composed for it. Note that everything (with the exception of the chest/mimic enemy) is drawn by me. I am by no means an artist, and at some point in the future I'll be looking to bring on a teammate to help redraw most of them.
The Featherwood: this is the first area of the game. Most of the enemies are your standard fare - bats that fire sonar beams, rabbits, and a few more unique ones like rotating purple towers (not shown here).
Dialogue is treated just like in standard RPGs. Text displays letter-by-letter, and then you can progress through it at will. There are also commands for skipping text, going back, etc.
Automap: tracks your current location, marks completion percentage, and more.
Sprite: A dancing monkey NPC holding bullseyes.
I have used FamiTracker and FL Studio for the compositions. Here are a few.
The Featherwood: the first area in the game.
Beryl Ruins: the first dungeon.
Nocking Point: the protag's home village.
Ricardo Fox: a character's theme.
That should be all for now. I have a lot of other things I'd like to show, but I'd rather they be experienced in-game.
Comments and thoughts are welcome. Enjoy!