I have this game experiment that originaly I was making it for mobile is still on the early stage has a few sprites and like 100 events, it has to constantly check line of sight for enemies, but when I tested it on mobile with wireless preview the Cpu goes up 90 with Webgl On, but when I tun off Webgl the cpu stays stable around 30,
so my question do I have to leave webgl on? or can the game work properly with the webgl off.
what will be the advantages or disadvantages of one way or the other?
sorry for many questions but how much Cpu for mobile is to much? example how do you determine if a game is good for mobile or not looking on the cpu usage.
Thank you very much in advance