I'm making a firework simulator/game which is heavily centered around the soundtrack. I have imported a nice selection for the game myself, but I wonder it it's possible to use the game to load sounds from an external library--say, iTunes or Windows Media Player.
For example, the player looks at the soundtrack and thinks it's terrible. He wants to use a song from his personal library instead.
As the developer, is there a way for me to allow access to that directory, then individually play that song in the game? I honestly have minimal experience with doing that type of stuff, so any advice at all would be helpful.