This is the updated .capx file
The controls are specified on the first post of this thread.
I'm sure there's a much more elegant solution for this mess so if anyone got a better solution or ways
to improve it let me know
The character can wall glide and after a certain distance it falls. For now I can wall jump indefinitely but I'll be adding a stamina bar and also adding a piece of code to avoid being able to wall jump after the Player has been falling for x amount of time or distance.
I'm still a looooong way to go before I can finally start working on the visuals but hey, this is fun!