I have a tilemap built level, with the solid and physics behaviors asigned to it. My platformer-player works just fine with it, but I can't seem to spawn physics objects in it. I'll spawn an object and it will immediately shoot off screen as i it were inside another object. I've left the spaces in between tiles blank, and in theory that should have no collisions. But every time a physics object spawns it acts like the entire tilemap is one big rectangle object and tries to separate itself.
Can I use physics within a tilemap object? Am I doing something wrong?
(note: I've checked each individual tile's collision polygons and they are fine.)
If someone could point me in the right direction, that would be great. The Tilemapper has made my life so much easier and I would love to keep it in my project!