Take the time to learn C2.

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  • I think the OP is good advice. Basically, it's fine to ask occasional questions. But if you rely exclusively on asking questions and being told the answer to get things done, that will actually hinder you in the long run, compared to spending some time learning how the basic mechanics of C2 work.

  • Weird, I could have swore there was a post on here I was responding too.

    Anyway, it must have been deleted, but I will post anyway :).

    No, I did not mean don't ask questions. Of course not. I spend tons of time on here answering questions because I enjoy doing it. 90 percent of my posts are being helpful, and that is how I try to inspire new users. What I am saying is many of the new users come on these forums without ever looking at the manual, or going through the tutorials. You sir, are obviously not one of those people.

    I am in no way trying to put myself on a pedestal. What I am simply trying to do is get through to people that it's much easier to get help and understand the help given if you actually understand a bit more of how Construct 2 works.

    Sorry if I came off as arrogant and all "High and Mighty." Not my intention at all, but I had a feeling some might feel that way. I apologize.

    ArcadEd, it was probably my post you were responding too, but I deleted it. After re-reading it, it sounded too argumentative which wasn't my intent.

    I had stated there were areas where certain people excel at, and other areas where they're not so good. For myself, I've been a professional software developer for over 25+ years, but there were areas I just wasn't as good at. For example, I excel at business logic, DLLs, and services but I'm horrible at UI stuff. I've read manuals and books galore, but there are certain elements of UI design that just doesn't click with me. (MVVM anyone?)

    So just because a question may seem simple, or even covered in the manual, it just may not click with them.

    And there are some things that re not covered in the manual as well as it could be. It will describe what certain settings accept, or what they influenece, but not so much on how to actually use it in a real world practical example.

    The beginning tutorials are a bit tough because they may be for something that has no pertinence to the reader. For example, I never read nor did the top down shooter tutorial because I have zero desire to create a top down shooter. There were probably other gems or nuggets of information I could've used elsewhere, but had no interest in reading it or even following it because I will most likely never create a top down shooter.

    Either way, I agree with reading the manual and experimenting. I just wanted you and others in this post that all people are different and learn in different ways.

  • I agree with you man, 100 percent. Like I said, I have no issues with any questions if something doesn't make sense. My original post was not meant for users like you. It's meant for the people that come in here and basically just want a hand me out of how to make a certain game. If you don't want to take the time to try and understand how C2 works, then you are just going to struggle when adding to your game or when someone doesn't have answer for you.

  • wizaerd

    Nice write up, and I agree with you - we all have strong areas, and weak areas. I have a very long list of short comings, but that is why we support each other.

    I also believe we are all in agreement that the type of individual we are talking about is the guy who hasn't even bothered to read 1 page of the manual. For example you have read over 50 pages (I can see by your profile), that is awesome.

    I tried to help a guy the other day, and he just kept demanding that I give him a capx of what he was after. I wrote a simple capx for him, but he demanded more and more and more.

    What he wanted was a number of hours work.

    Checking his profile he had read only 10 pages of the manual.

    Anyways, that's the guy I imagine we are talking about here

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • DUTOIT

    I think I saw that thread, and I was flabbergasted at the way that guy asked and/or responded...

    I always feel kinda guilty when I post a question, because I always wonder to myself on wether I've done all I can to research and/or experiment the issue. Probably just a failing of my own. I tend to get a bit defensive even when it's not warranted.

    All in all I've received great help here, and I certainly hope I don't ever ask the type of questions outlined here... But I certainly see they types of questions you mean, and I just shake my head in disbelief.

    BTW, anyone want to write a grenade throwing event for me, I can't be botherd with it... Just kidding, calm down... heh heh heh

  • Don't take me wrong but ... It's always fun to see people ask for a full game and get deceived by the lack of responses , these types of posts make my day

  • Don?t expect to learn by constantly asking for help with different areas of your game.

    Although I understand the frustration of facing the same questions everyday, I respectfully disagree. I don't think it's helpful or kind to discourage people from asking questions when they are stuck. That's how we learn and progress. Even if the question is basic, all the person might need is some clarification or to have the instruction reworded.

    I think we should keep in mind that everyone learns differently. Kinesthetic learners need hands on experience to learn a concept well and providing a sample .capx for them to experiment with and deconstruct might be the best option. It's not always a case of someone being lazy and wanting others to do the work for them.

    If newbie questions like the ones you refer to bother you, wouldn't it be easier to simply ignore those comment threads and leave them for someone who doesn't mind helping those people out?

  • I apologized later in the thread and tried to better explain what I meant. When you just highlight that one sentence it looks pretty ugly :).

    What I meant in that sentence is; Don't expect to learn if you are asking for CODE for EVERY aspect of your game.

    I'll edit my post to make that clear.

  • > Don?t expect to learn by constantly asking for help with different areas of your game.

    >

    Although I understand the frustration of facing the same questions everyday, I respectfully disagree. I don't think it's helpful or kind to discourage people from asking questions when they are stuck. That's how we learn and progress. Even if the question is basic, all the person might need is some clarification or to have the instruction reworded.

    I think we should keep in mind that everyone learns differently. Kinesthetic learners need hands on experience to learn a concept well and providing a sample .capx for them to experiment with and deconstruct might be the best option. It's not always a case of someone being lazy and wanting others to do the work for them.

    If newbie questions like the ones you refer to bother you, wouldn't it be easier to simply ignore those comment threads and leave them for someone who doesn't mind helping those people out?

    I think if you read this thread, you'll understand the frustration

    scirra.com/forum/spiderman-movement_topic75945.html

    Someone asks a question, responses are attempted, and the OP becomes aggressive and name calling ensues. Insults are given as a way of thanking people for attempting to answer. After reading that thread, and the ingratious attitude of the topic creator, I completely understand why this post was created.

    True, not everyone is that, but if you read enough posts and threads, you'll see that there is a specific pattern of people asking for things that are indeed easily explained in the manual and in the tutorials.

  • I think if you read this thread, you'll understand the frustration

    http://www.scirra.com/forum/spiderman-movement_topic75945.html

    The poster in the above mentioned post has edited his post(s) so much, that the thread itself isn't what it used to be.

    Anyways, he got what he wanted in the end. I just hope he thanks SysDiman for the absolutely fantastic demo he did.

    Edit:

    Just added which post I was talking about, in case of confusion.

  • ArcadEd

    Is what you are saying is that you don't mind newbies asking questions, so long as they put some effort of their own into it? If that is what you meant, I agree with you, and I apologize for my misunderstanding.

    wizaerd

    Thank you for sharing the link. I believe I understand the reasoning behind ArcadEd's post now. I don't think I could bring myself to help someone if they were insulting. It was nice for SysDiman to help him out anyway.

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  • Sebastian - Yes, and thank you.

  • yikes. I remember once earlier this year. Some 1 to 10 post count individual. ok ok, just a low rep. Came on asking for help. I remember a few people including myself offering a text break down of the events.

    The individual pretty much said we were of no help and asked for a capx. the thing was the request for what he was asking for was very simple. others posted. he said that was of no help and demanded a capx. I think someone finally offered a capx, but the behaviour occurred again until the user just left the site.

    It was terrible. That's pretty much target behaviour I think that the OP is getting at. Questions are awesome as they offer a rethought for older developers to re-examine the situation. sometimes figuring a way to explain something helps define and find new ways to implement.

  • Don't take me wrong but ... It's always fun to see people ask for a full game and get deceived by the lack of responses , these types of posts make my day

    HA! Me too. "I know you've worked on your game for a year, but can I have your capx? With all of your original assets in it?"

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