I set up the events so that when the sprite collides with a tilemap, if it's not mirrored it gets mirrored and vice versa.
I've also tried to do it the way if it's overlapping at offset but it still doesn't work.
Does anyone have any idea how to solve this? I dunno how to fix this, although I am fairly sleep deprived so theres that.
Anyway, if anyone can tell me how I'm supposed to get this to mirror on collision/offset, so far I've got nadda.