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Here's the situation:
Sprite A on a frame number 4 is to spawn sprite B with bullet behavior.
How to avoid constantly creating sprite B when frame number 4 lasts?
I need only one sprite B spawned on frame.
Thanks in advance.
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If you add a condition "Trigger once while true" (you can find it in the System object, under the "special conditions" category) to the event that checks the sprite A current Frame, the event will only trigger once every time A hits his 4th frame.
Here is a tutorial by Ashley on the subject, and other advance event features.
Thank You very much, Guizmus. I think this will do the trick.