I'm coding a game in the fashion of CONTRA (I have just begun)
I've been studyng the movements and animations of the Contra characters and I have foreseen that, given that they can shoot while walking, I'll have this problem sooner or later:
when they walk the walk animation triggers, which is usually complex requiring aproximately 8 frames (or so will be in my character).
So, if you shoot while walking the "shooting while walking" anim will trigger, making it pretty hard to coincide the movement of the legs between animations.
In CONTRA it fits perfectly, making me think that both parts of the character work independently while being parented.
So, is it too strange to have the character being only a pair of legs when walking, and setting another sprite that will be the top half of the char for the walking anim?
I actually am asking this before trying cause I'll have to create a load of frames and wnat to know if this is the correct way before working in vain.