Hi there, so when I import an asset as a sprite, I can scale it down from 128x128 to 32x32 with no quality loss.
However, when I import an asset as a Tiled Background and scale it down, it loses quality, is there a way to avoid this?
In the properties tab, for Sprites the Size field means that actual size of the asset.
But for Tiled Backgrounds, the Size field means the "canvas size", I guess you could call it.
And altering the size in the image editor decreases the quality for both.
Do I just have to import all Tiled Backgrounds as Sprites instead an manually tile them if I want to scale them down?