plinkie So i noticed with the debugger that the numPips count is adding up everytime I reload the game, never returning to the correct count... Thats probably a hint for an error, but I cant think of it... Also there are no other Pip Sprites around or outside the layout...
maybe some "every tick" condition to keep the sprite count correct?
I added an event for every "sprite family" destroy, substract 1 from the sprite count (numPip) but still when the layout reloads, its not returning to the original count
EDIT: alright I fixed the count by stating that every start of layout the global variable should be reset.. is that correct?
But still my main objective is not working