Please Help collision Points Problem

  • I have Adjusted the collision points exactly on the ground but this happens when i run the game

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  • I guess you've seen the warning about not using too many collision-points while adding so much of them..

    Splitting it up in several objects would be much better..

    I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation.

  • I guess you've seen the warning about not using too many collision-points while adding so much of them..

    Splitting it up in several objects would be much better..

    I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation.

    Thank you for help

  • I guess you've seen the warning about not using too many collision-points while adding so much of them..

    Splitting it up in several objects would be much better..

    I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation.

    I have seen the warning but i didnt care so its hard to split the round but iwill try to do it . thanks anyway

    but if u have seen the wheels are dived into the ground too but i have made their collision to circle

    sorry for my bad english

  • I guess you've seen the warning about not using too many collision-points while adding so much of them..

    Splitting it up in several objects would be much better..

    I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation.

    I have over 160 points

  • If you post your .capx, users will be able to help you much easier and quicker.

  • I have over 160 points

    That is very, very wrong.

  • > I guess you've seen the warning about not using too many collision-points while adding so much of them..

    > Splitting it up in several objects would be much better..

    >

    > I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation.

    >

    I have over 160 points

    I hope you mean reputation points on this forum..

  • >

    > > I guess you've seen the warning about not using too many collision-points while adding so much of them..

    > > Splitting it up in several objects would be much better..

    > >

    > > I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation.

    > >

    > I have over 160 points

    >

    I hope you mean reputation points on this forum..

    Hhhhhhhhhhhhhhhhhhhhhhhh

  • guess you've seen the warning about not using too many collision-points while adding so much of them..

    Splitting it up in several objects would be much better..

    I can't see the collision polygon of the tank though and don't know if it's correct in every frame of the animation./quote]

    So thats did that ?

  • So thats did that ?

    I'm guessing it is the main issue..

    Sometimes listening to warnings isn't a bad thing..

  • Thank you

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