Platformer Custom Movement

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Contains 601 dynamic, unique, tradecraft movement and transition sounds including morphs, whooshes, swishes, & much more
  • Hi! I'm sorry if this a noob question but here I go:

    Presently I'm working on a platformer similar to Prince of Persia Classic.

    Here's an image of that game as a reference. I apologize in advance if I'm not clear enough.

    <img src="" border="0" />

    As you see, we can see the tiles in angle and the character walks in the middle in a straight line. I couldn't figure out how to change the collision of my tileset so the character walks in the middle.

    What I did was create an invisible floor and use it as a collision box. Works well, but I would like to know if there's a more elegant way to do this.

    Thanks in advance for your help!


    -James Alex-

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  • Nevermind, I actually found the solution just to realize that my question was noob indeed :D

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