I started working on this game, which was coming along quite nicely until I realized how slow it performed on my old laptop and other computers I had access to.
(Warning, it contains graphic gore and violence: official thread here)
Now, I was thinking, should I resize the game in construct 2, and resize all my sprites so the game is no longer pixel art upscaled to 800% in phtoshop, but instead, a very tiny game, upscaled using letterbox scale, or letterbox integer, to save on resources?
This would take a lot of effort, so I need to know if it would be worth it and wether all my assets being 12.5% their original size will help performance - given that the animations will all be the same.
The other benifit is that all the pixels would line up properly, rather than having 'half overlaps' with the faux system I have got now.
Ultimately the resolution would go from 1080P to 135P lol, upscaled though.