In short, I'm trying to make a rotating platformer with physics objects without using force action to push them to the center, or simulate physics with force and/or other actions, but I assume I would need to set the gravity to zero.
Here's a picture, (I don't have a capx file since I haven't even come close to achieving anything working how I want)
<img src="http://i.imgur.com/Az7RgT9.png" border="0" />
My other question is about implementing the cone of view or field of vision, like the one in Monaco or Teleglitch. Do I have to work it up from simple Line of Sight behaviour?