I have an object with physics applied. I want to be able to make it (when pressing space) fire its thrusters. This would create a force. I have programmed this sort of thing before but can't figure out how to do it in construct. I want to simply get the objects heading (get its angle) and then apply a force at that angle. A simple vector problem. The problem is is that I can't find a way of getting a physics objects angle... as there is no get angle. I can make it work in custom movement, but I want physics. :(
Anyone have an idea?