I've been testing my game and noticed that the scrolling backgrounds on my game are affecting the performance of my game.
I've got 3 layers for my background which scroll at different speeds to create a infinite parallax effect, which i'm doing through families.
If i turn this off and leave it as a static background, the performance of the game on phones improves quite a bit, so are there any methods or advice i could use for my background to create a parallax infinite scroll like what i have now that doesn't take a hit on performance as much? Sorry if this question seems vague.
I've provided a capx, this is just the autorunner template with very stripped out backgrounds from my game with events and family included to show how the background is on my game.