I would like make a test game, about the idea similar to Draw Race 2.
I already found the basics from this forum post with follow mouse path:
I use for start ramones's rocketFollowPath_fixed.capx (r103.2)
However, I would like to ask from your opinion, how should I create a "path follow" behavior with acceleration based on the mouse speed movement.
I had an idea with comparing global variables which stores mouse.X and Y values from in every X seconds?
Like distance between actual Mouse.X and past Mouse.X divided by time, but how should I add to change the path?
I would like to achieve that, if I make a fast 90 degree change, then the object shouldn't follow the path that strict. I hope someone has a good idea to achieve this.
Have a great day!