[Multiplayer] Sync Two Different Objects

0 favourites
  • 1 posts
From the Asset Store
Adjusting the game screen for different resolutions (Letterbox scale)
  • I've been through all the tutorials for multiplayer, however, the Multiplayer (space ship shooter) Tutorial involved two objects that were exactly the same and had both the Peer and Host synchronized. However, I'm trying to get two different objects synchronized on both ends, and the tutorial kinda confused me when I tried to recreate the events but for two different objects. At the moment, I only have the Peer viewing the updates the Host's object makes, but the Host does not have the Peer's object update.

    I am not changing either of the objects angles, I just simply want the objects to move, back & forth (or just move around).

    Can someone give me a simple example so that I can understand how to have both of my different objects to update?

    Thank you. : )

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)