I've had a problem for ages now and I can't figure out what is causing this issue. I have published two games to Google play and the app store, both work perfectly on android devices but when the games are run on iphones the view is locked in portrait instead of landscape!
I have followed the "supporting multiple screen sizes" guide, I've studied it to see where I'm going wrong, but I can't see where. I have behaviours set so the game is locked in landscape (again, works for android) I have 16:9 ratio window, I have landscape settings implemented in XDK, everything says it should be set to landscape but as soon as it's published by Apple it switches to portrait.
Please, does anyone know what might be causing this? Any help would be incredibly appreciated.