Is there any way that we can use the file chooser plugin in order to load an audio file into a game and play said audio file using the audio plugin? I would like to create something of an audio visualizer, and so I need access to the effects in the plugin. I am willing to figure out a way to filter results to only the audio playable on a particular platform, but this is the only way to even create a visualizer program in Construct 2, so the requirement is non-negotiable.
Alternatively, I would be interested in a plugin that does this and has an analyzer akin to the audio plugin that comes with C2.
Even if you don't know, I would still appreciate a point in the right direction.