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I don't want it like the magnet tutorial. I want it like when the object is close to the void, it comes to you slowly, but when the void gets closer to it, it comes to the void faster and when it comes to the void, it is destroyed. How do I do this?
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Use acceleration and measure distance from the void if you want closer objects to speed up faster.
Come again? What behavior am I suppose to use on objects that have to be sucked by the void?