I don't have anything from Apple, but I checked a video. The first thing that strikes me as odd is that your control schema is different, but that's not important. If I understand correctly, you want to stiffen the knee as long as the key is held down? It also looks like something is going on with the hip idk. It is really not clear what you want this thing to do. You need to be able to articulate it in plain language, even if it in Slovenian. I will not take the game apart for you.
I noticed that you are directly applying force to the goraj/thigh, which has the effect of propelling it like a rocket. I don't think that is what you want. The next thing you should do is OnKeyPress, create a Rotary Limit Joint between the Thigh and Shin. OnKeyRelease, destroy that joint. This will stiffen the knee while the key is held down. I think you need to work to understand exactly what Daddy Long Legs is doing.
I don't expect you to take the game apart for me, sorry about that.
So what I need the physics to do : - On key press create a 210 degree angle between the Thigh and Shin
- The head should have prevented rotation
- On key release the thigh and shin should be lined up straight and as stiff as possible.
That's basically all there is too it, but I'm strugling to create a stiff joint and when I try adding a limited rotary joint it just propells everything everywhere... Perhaps I am doing it wrong, I think I certainly am...
Could you help me on the issues I listed, how would I tackle those?
Thanks again for sticking with this thread.