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I wonder how I can do this function, if the player is not in the center (Image Point) when he jumps, be he aside. Can someone help me?
thanks!! sorry for my english
I guess when jumping you would have to check overlapping at offset, and if overlapping at offset is true, check the player's x position with the brick x-position and attach an action to add or subtract from vectorX of the player's movement..
Doesn't works :C
What doesn't work..
My explanation or your implementation of my explanation?
Could you share your events and or capx to show how you have tried to make it work?
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My implementation, but here is the capx,