I know that this question is though to understand. I don't know how to explain it better then this even though this explonation isn't very clear. Basically whenever i try to make a sprite begin by having a sine and then disable it after a while and enable another sine the first sine doesn't get fully disabled. Sometimes it doesn't get disabled at all and get disabled a while but not as long as it should. I may share a capx that just contains one sprite tat displays this problems if this post isn't clear enough.