I have read all the scaling manuals on scirra site but could not find a built in solution for this
the idea is to use a game with the same assets working on 16:10 and 16:9 resolutions by scaling the stretching to fit. so it Stretches the game to fill the entire screen. If the aspect ratio of the screen and game differ, this will slightly distort the image.
I would like that an ipad game (4:3) will run (even if distorted) on an android tablet on a full screen
without any black borders also all objects on the screen should repositioned based on the new aspect ratio.
I am new to coding so i wonder if without it it is possible based on project properties. i tried the inner and outer / letterbox scale but they either delete parts of the screen or showing black areas