Hello Coin-coin le Canapin,
thanks for your quick reply and help!
I really like your test-files and the way you tried to solve my questions.
The clouds2.capx has a cool effect. If it would just be possible to set the position of the radius which follows the character to a permanent "hole" at this position and the remaining groud would be able to be a "platformer". That would be a solution somehow.
I think it is like you posted in the first clouds.capx.
The only difference in my thoughts would be, that the "removing" parts are less big - really tiny.
This brings like I saw some problems with the performance regarding the amount of displayed sprite-parts with their own collision-points.
I just made two Files to show what I mean in form of blocks:
Tiny "Blocks" (less performance)
Of course it is the same result when I set the clouds in your capx to an much higher amount by making them even smaller.
Maybe my technique is just not the right.