I'm in the polishing phase of my game and since I got quite some performance left, I want to use larger sprites than the one that are acutally in the game. So I want to relead the sprites from a larger source file than the previous one.
But that means that the sprites change their size in the game also.
I just want to have the larger image for a better upscale quality. I would like to avoid having to resize every single asset in the game. And since some assets have a negative size (e.g. -500,500) so they are mirrored, I cannot change the size globally.
Is there any way to re-import sprites from the source and keep the acutal entity size?