Welp, can't post screenshots because of the stupid rule they have in place.
I'll write everything here:
System - Every tick - Player - Set angle toward (Mouse.X("game"),Mouse.Y("game")
Mouse - Left button is down - Player - Spawn Bullet on layer "game:(image point "shootpoint"
Bullet - On collision with enemy - Enemy - subtract 10 health
- Bullet - Destroy
Enemy - Health < 0 - Enemy - Destroy
...Just some movement for player...
Enemy - Has LOS to Player - Enemy set angle toward Player.X, Player.Y)
- Enemy - Set Bullet speed to 100
Enemy - X has LOS to palyer
Player - On collision with Bullet2 0 Player - Subtract 10 from health
Sprite (Health bar) - Set width to Player.Health
Sprite - is on screen
Player - Health = 0 - Player - set opacity to 0
System - Go to layout 2 (Death screen)
Bullet 2 - on collision with player - Player - subtract 20 health
sprite - set width to Player.Health
Enemy - Has LOS to player - Bullet 2 - set angle towards Player.X,Player.Y
Bullet 2 - Set Bullet speed to 100
Bullet 2 - set bullet enabled