How do I Get these animations to play properly?

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  • 7 posts
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3 pixel charaters with over 8 animations each + animations with a gun
  • dropbox.com/s/ngc58dpfvr8nify/RazielCh1.capx <CapX File

    When the player is moving (uses 8Direction) the Run animation stops at the first frame and I am unsure what exactly is preventing it from playing. It is likely something to do with the events involving the attack animation but I have no clue what. (attacking prevents him from moving; the attacking animation is working exactly as intended)

  • run animation set loop

  • Ive tried that with no success, did you try that with my capx file? I might not have done it correctly. the link is the top, but you have to copy and paste it

  • HerrVonClaussen

    It is nothing to do with what Carboncopy has put.

    Event 8 is overriding the animation.

    You have:

    Keyboard Space NOT down (which is the majority of the time) -> SprPlayer Set animation to default

  • HerrVonClaussen

    It is nothing to do with what Carboncopy has put.

    Event 8 is overriding the animation.

    You have:

    Keyboard Space NOT down (which is the majority of the time) -> SprPlayer Set animation to default

    I looked at the .capx and from what I understand that was the best answer I could find.

    as if you look at animations (run) set to run speed 5 then no loop. So I came to the conclusion as I have with all my walking animations set loop.

  • > HerrVonClaussen

    >

    > It is nothing to do with what Carboncopy has put.

    >

    > Event 8 is overriding the animation.

    >

    > You have:

    > Keyboard Space NOT down (which is the majority of the time) -> SprPlayer Set animation to default

    >

    I looked at the .capx and from what I understand that was the best answer I could find.

    as if you look at animations (run) set to run speed 5 then no loop. So I came to the conclusion as I have with all my walking animations set loop.

    Setting the animation to loop will however not override conflicting events..

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  • (I finally got some time off work to check my post, yay!)

    Thanks Zenox, I changed it to "on space released" and everything worked as intended!

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