I am having a big problem on my multiplayer project: https://www.scirra.com/arcade/multiplay ... team6-5795
For what ever reason game instance for Peer doesn`t set peers multiplayer ID correctly. It some times leaves it complately unassigned and sometimes it sets same multiplayer for peer and host. It used to work fine. I set peerid`s the same way that they are set in multiplayer real time game example.
Has anyone run to this kind of problem or knows a work around? Maybe something like "forcing" game instance to set multiplayerID?
I don`t know what broke it, only guess I have is that when you have enough events in your multiplayer project events does not fire of correctly for everything to be set in the right way when connection is established or something... Does this make any sense?
I know that without posting capx its difficult to give me a specific answer, but I mostly asking if anyone has pumped in to this problem before.