or rather, what would be the logic.
Let me explain:
I have a set up that works quite well for grabbing and climbing ledges.
My current system
Now, I did the events for climbing down a ledge (think Prince of Persia climb up and down)
My problem is that when I go to ledgeDrop state, ggrabledge state is activated too, sort of playing both animations at the same time.
I'm using a sprite to control my animation, so I do a smooth climbing via Image Points if that can help.
So to come back to my question, should I rethink how I'm doing it?