It's probably a dead simple solution but i'm not quite sure how to tackle this yet...
Here's what i'm trying to achieve: i have a Character Sprite set up and i'm trying to prototype a situation, where the HUD has a set Text Box, where Information, Dialogue etc. is displayed. Now, the Player is controlled via Keyboard in a Platform fashion. What i'm trying to do is, that on Overlap with an Object in the Layout, the Object changes its Animation Frame and displays a descriptive Text in the Textbox. When the Player leaves the Overlap again, the Text disappears as well and the Text of the next overlapping Object is shown instead.
I kinda know why its not working at the Moment. The thing is, i invert my Action on overlap which of course makes construct think, that i never want to show any Text in the Textbox because the Character is always NOT overlapping with at least one of the two objects, so the Text gets set to nothing (or made Invisible) at all times...
Do you have some tips for a good solution on this? Should i try it with some kind of Instance Variables that sets the Text to Visible/Invisible?
I'm very grateful for the great help a (still) untalented N00b like me gets here so thank you very much in Advance!!!
Maybe to make things a bit more clearer, here some Screenshots:
The In-Game Screenshot shows how it kinda should work (although the second blue Hotspot had his Animation Frame also set to 1 which you can see by the white outline, which shouldn't happen until the Girl overlaps). Here i took out all the inverted Stuff, so of course it works but the Textbox doesn't empty itself anymore. I hope it was kind of understandable