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I'm making a drag & drop style puzzle game. For an introductory level I want the player to have to drag path pieces onto a body of water in order to cross it. the problem is I'm not really sure how to do it.
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issues will be drag n drop will pick up and move all over the place.
one way to limit is if object is not overlapping pathsprite = drop
another way would be on drag n drop clamp x,y so it one moves in straight line to target.