I will provide a screenshot of my initial problem so visual evidence can help you guys understand the issue here
Screenshot : imgur.com/53M8t4H (had no idea how to upload an image right to the post sorry!)
Well, I've literally only started out with this engine after getting a bit bored of Stencyl and this engine looks great already I've been through the basic tutorials and read some other learning documentation before I decided to just have some fun and place random stuff within a layout so I can learn interaction a bit better.
Anyways, I pulled in a Pokémon tilemap and right away came across the issue that I had no idea how to solve, making specific tiles have a collider so my player couldn't just walk through it e.g. trees, houses and I decided just to add another tilemap identical to the original and create a solid behaviour so I could use that tilemap for any collision I needed for tiles and the player.
After, I noticed it was successful, but not perfect D: as the print screen shows, the collision is not the greatest, as for example if I wanted to walk into that house, I am only limited to go as far as the image shows before collision stops my movement, yet I can walk to the side of the house perfectly. Placing two houses near-ish together makes it impossible to get anywhere near the front of the house and well, I would just like to know how could I make it so my character could walk right up to the door, or better yet;
any chance I can customise the collision bounds for specific tiles within a tile map? I have no idea, and not sure if this seems clear but I think using "solid" behaviour applied to a tilemap doesn't seem to be the most effective way, unless of course I am doing it wrong