Help with UID/ families

  • Hello,

    I know many people have asked this before but I can't seem to make it work. The idea is to have multiple enemies of the same kind that act individually but have the same behavior.

    I have tried using the "for each" command and families but it either doesn't show the second enemy or it just makes both of them very buggy.

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    Here's the capx file(still can't post links yet):

    mediafire[dot]com/download/0m70bebilul46i6/multiple_enemies.capx

    If you know how to do this please either explain it or just check out the capx file and edit it.

    Thank you very much!<img src="smileys/smiley4.gif" border="0" align="middle" />

  • You have to associate a hitbox with a character, otherwise everything gets lumped together. Containers help here. To get the association right, the container item needs to be created dynamically, so I added another placement object, which then gets destroyed. There are other ways to do this. Also, use the Pin behaviour for position syncing.

    multiple_enemies_containers_BHT.capx

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  • Oh wow this is perfect! <img src="smileys/smiley32.gif" border="0" align="middle" />

    Thank you very much, I understand the container property much better now! <img src="smileys/smiley4.gif" border="0" align="middle" />

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