So I followed the "Building a global user interface (UI)" tutorial on how to make an HUD that is global to the whole game. However. When I go from the beta stage to the map screen, which doesn't have the same layers as the beta stage, back to the beta stage, the following happens with all the layers I intended to be global:
<img src="http://www.projectkgame.com/Epicbs.png" border="0" />
The layers those HUD objects are on are supposed to be parallaxing at a rate of 0,0 but they act like they are 100,100.
What's the best way to have a global HUD? This method is obviously not as easy of a method as it first appeared.